# Stealth Hobo

## Concept

You are a Hobo, running around the city at night to collect trash to survive.
You have to be stealthy tho, the police will stop you, trashcans you open produce sound, if you walk throu light you attrackt negative attention.
You have a base where you can "save" your loot, you can have 3 items in your inventory (10 if you buy a shopingcart).

There is a "attracktion meter" if it is full, the neighbourhood awakes and your night ends.
Going throu light, making a dog bell, opening trashcans (minigame, the longer you take, the more sound you make), walking beside a npc with trash in your inventory, all increases the attracktion meter.
There a cops with flashlight walking arround, if you get into theyr light, you lose all items you currently have on you.
There are diffrent trashcans with diffrent minigames and diffrent possible trash loot.
In the base camp we have a visuell collection of all possible items collected with an amount how many.

Endscreen shows all items with theyr amount, the total score and the nights survived.

## Generall

Musik -> night city jam
Sounds -> hobostyled trashsounds

2d Top-Down View, Charakter Centered, "open world"-Level, random generated, minimap

Hazards
- Light
- Dogs
- Cars (alarm)
- Civillians
- Police
- Puddle

Trashcan Types
- Tin Can
- Trash Bin
- Dumpster
- Locked Chute

The more items you have in inventory, the more attracktion you create just by walking around (a small amount, but still a factor)

## Upgrades

-> Inventory
    - Nothing           | 2
    - Trenchcoat        | 4
    - Shopingbasket     | 7
    - Shopingcart       | 10
-> Neighbourhood
    - Backlot Row       | Light, Dogs, Puddle                            | Tin Can
    - Bricklane District| Light, Dogs, Puddle, Civillians                | Tin Can, Trash Bin
    - Uptown Heights    | Light, Dogs, Puddle, Civillians, Cars          | Tin Can, Trash Bin, Dumpster
    - Ivory Square      | Light, Dogs, Puddle, Civillians, Cars, Police  | Tin Can, Trash Bin, Dumpster, Locked Chute
-> Clothing -> reduces attracktion rate
    - Shoes - protect Puddle
    - Trousers - reduce moving attracktion
    - T-Shirt - reduce Civillians attracktion
    - West - reduce Car attracktion
    - Gloves - less attracktion while looting trashcan

Night Collect Cycle -> Night ends -> Shopping Cycle -> start new Night

## Sounds needed

- Altes flackerndes Licht/Glühbirne irgendwas in die Richtung
- Hunde Bellen
- Auto Alarm + Auto "gegenlauf" sound
- Menschengemurmel
- Polizeisirene
- Das treten in eine Pfütze

- Metal Mülleimer öffnen
- Metal Mülleimer schließen
- In Metal Mülleimer umherwühlen

- gleiches für Plastikmülleimer, Große Plastikmüllkontainer, und diese in Stein eingesetzten Mülleimer mit Metaltür

- Klamottenrascheln - mehrere
- Einkaufswagen gequitsche - mehrere
- Einkaufskorb geklakere - mehrere
- Laufen sounds - mehrere

ggf, 4 unterschiedliche Stadt Musik, je Stadt Typ -> verlassene Hinterhöfe, Arbeitergegend, Familiengegend, Bonzengegend

- Klamottensounds für Schuhe, Hose, T-Shirt, Weste und Handschuhe

- Ein paar "Hobo Sounds", grummeln, huh, haa, uff ect.

## Scenes

- Start Menu
- Night-Walk-Scene
- Shop Scene
- End Screen

## Graphics

- Attracktion Bar
- Hobo
- Hobo Camp (under Bridge)
- Houses (4 types)
- Trashcans (4 types)
- House View
- Shop View

- Light
- Dog
- Car
- Civillian
- Police
- Puddle

- Trenchcoat
- Shopingbasket
- Shopingcar

- Shoes
- Trousers
- T-Shirt
- West
- Gloves

- 20+ Trash Items